Some information that will help me to fix this bug may appear in the console.ġ. Re: Installation of Sweet Home 3D on a Mac dmg file?ĭo I need to download other files to install and use this application? How can I run Sweet Home 3D 2.2 from the Desktop and not from the. I ran Mac Software Updates and my system files are all up-to-date. My system meets the System Requirements for Sweet Home 3D. I download Sweet Home again and the same thing happens. However, when I click on the application in the folder on the. When I clicked on the application in this folder, it bounces on the Dock for a very seconds, but does not open. dmg file to expand it, then dragged the Sweet Home 3D 2.2 application folder to the desktop. I downloaded the Sweet Home 3D 2.2 Installer version. This topic has been viewed 3721 times and has 2 Thread Status: Active Total posts in this thread: 3 Worst case I’ll install in the Windows VM I’m rubbing on the iMac and generate from there if it works better.Sweet Home 3D Forum Category: Help Forum: Installation Thread: Installation of Sweet Home 3D on a Mac I’ll take a look at the separate post you looked to.Īhhh, hadn’t noticed that comment, but that is the same problem. To be honest moving over to light sources anyway so that may not be a problem now I know what it is. ![]() I’ll have a look when I get back home, away for the weekend. Maybe Emmanuel Puybaret would have a solution. Not having a Mac, I could not test the problem and therefore try to solve it. Second information, it seems that you are having the same problem cited by Mike Lee who uses the MacOS App Store version. On the other hand, the plug-in has not yet been updated to be compatible with the new version of Sweet Home 3D allowing to manage lights using the lightSourceMaterialName# property. If you have the right to share the lights you use, you can attach a file containing them.įirst information, the AutomateLightsRendering plug-in takes into account any object containing light sources whether they are integrated into the object or added manually. Re: Multi-photo rendering with different lightsĬan you indicate here what you are having trouble with? The plugin wants to create a directory to store content in, but it doesn't seem to be able to spot that I've given it full disk access and won't open any folder or create a new folder. ![]() Second problem is that I'm doing this on a Mac running Ventura. A nuisance, but I can of course always add light sources to match the existing furniture items. So when I add furniture items for which the light is configureable, the plugin doesn't find them. My problems are that it seems to only use lights that are formal light sources, not objects that are also light sources. Source forge link to the thread on it is below. I know that a plugin was created a couple of years ago to do something like this but I am having problems with it. I may need to do this multiple times so trying to simplify. I'm looking to generate photos from my model for different combinations of lights. Multi-photo rendering with different lightsįirst post, so hoping this is the right place. This topic has been viewed 3024 times and has 8 Thread Status: Active Total posts in this thread: 9 ![]() Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Multi-photo rendering with different lights
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